[email protected] Temagami, ON, Canada
Domain logo

Where testers learn to think like players

Domain is an education platform focused entirely on mobile game testing — the craft, the process, and the edge cases most courses skip. Founded in 2022, it grew out of a genuine gap between what QA bootcamps teach and what mobile studios actually need.

Mobile game testing session in progress

Live sessions connect learners across time zones.

Timeline

Q1 2022

Platform launched with first cohort of 18 learners.

Q3 2022

Individual mentorship track added alongside group sessions.

Q2 2023

Curriculum expanded to cover performance and device fragmentation testing.

Q4 2023

Multilingual sessions rolled out — German, French, Spanish cohorts active.

2024–present

Adaptive learning paths with instructor-led feedback loops now standard.

The people running sessions

Otabek Firdavsi, Lead Instructor

Otabek Firdavsi

Lead Instructor, Mobile QA

Ragnhild Solbø, Curriculum Designer

Ragnhild Solbø

Curriculum Designer

Group live session environment
Hands-on device testing exercise

How sessions are structured

  1. 01

    Real builds, not textbook scenarios

    Every session uses actual game builds — APK and IPA files — sourced from indie studios and internal projects. Learners file bugs against software that ships.

  2. 02

    Device coverage is part of the lesson plan

    Android fragmentation across screen sizes, OS versions, and GPU classes is embedded into group exercises — not treated as an afterthought.

  3. 03

    Private sessions move at the learner's pace

    Individual track learners set the agenda with their instructor. Progress depends on actual skill gaps, not a fixed syllabus timeline.

The curriculum covers functional testing, regression, performance profiling, and localization checks — skills that apply whether you're joining a studio or working freelance.

Instructor reviewing test report with student